Novelist - Keith Hayden

Digital novelist · Technologist · Builder

One practice. Many instruments.

My job is human expression—not just writing prose. I use fiction, software, audio, teaching, and research to interpret the era I am living through.

Keith Hayden
Keith HaydenHAC Studios
BaseUSA
StudioHAC Studios · Est. 2022
Current fileEscape From Okinawa
Current studyAI + Full-Stack Engineering

HAC / Creative practice

Built across mediums.

The mediums change. The through-line does not: character, systems, technology, memory, and the struggle to remain human inside structures larger than ourselves.

01 / FICTION

Novels & stories

Character-driven speculative fiction about technology, relationships, military systems, and the haunted edges of history.

Enter the bookstore →
02 / TECHNOLOGY

Software & AI

Custom applications, narrative interfaces, language-learning systems, experiments, and tools built around real human needs.

View software work →
03 / MEDIA

Audio & interactive

Audiobooks, original soundtracks, podcasts, games, and new forms that let a story continue beyond the page.

Browse all mediums →
04 / STUDIO

Publishing & teaching

Editorial work, independent publishing, creative mentorship, and practical collaboration through HAC Studios.

Start here →

Working biography

The person behind the practice.

Keith Hayden is a novelist, technologist, educator, and U.S. Air Force veteran. He founded HAC Studios as an independent creative practice for making stories—and the software, audio, research, and experiments that grow around them.

His fiction is shaped by a life that has moved through military service, classrooms, technology, and years in Okinawa. He is especially interested in intelligent machines, hidden systems, relationships under pressure, and the ways history refuses to stay buried.

Keith’s current work joins two long-running tracks: finishing Escape From Okinawa, a military science-fiction horror novel, and acquiring a deeper engineering layer through Code Platoon’s AI + Full-Stack Immersive program.

Short bio / Press ready

Keith Hayden is a novelist, technologist, educator, and U.S. Air Force veteran. He is the founder of HAC Studios, an independent creative practice combining fiction, software, audio, research, and interactive media.

Selected path / Not a straight line

Experience becomes material.

Military service, teaching, publishing, life abroad, and software development are not separate identities. They are different vantage points inside the same body of work.

U.S. Air Force

Eight years of military service, including investigative work and experience inside large institutional systems.

Education

Earned a secondary mathematics teaching credential and developed a practical, explanation-first approach to learning.

Independent author

Published novels, novellas, memoir, soundtracks, and experimental story forms across an expanding body of work.

Okinawa period

Lived and taught in Okinawa, where place, history, military presence, and island folklore reshaped the fiction.

HAC Studios

Founded an independent studio joining publishing, editorial work, audio production, software, and creative collaboration.

Engineering layer

Entered Code Platoon’s AI + Full-Stack Immersive program to make software a deeper part of the creative practice.

Selected record / Published work

Books and sound.

A growing archive of novels, memoir, translations, story-world expansions, and original music.

Bibliography

  1. Cereus & Limnic: Escape From Okinawa — Type B · Coming 2026
  2. Prompted Hearts & Grief Algorithm
  3. Gates of Okinawa
  4. Sync Whole: A Cereus & Limnic Novella
  5. Cereus & Limnic (JP) · Parts 1–2
  6. Hayden: Brave
  7. Cereus & Limnic: Second Evolution
  8. Shadowbanned
  9. Maldives Madness
  10. Cereus & Limnic
  11. Tower of Babbling

Discography

  1. Prompted Hearts & Grief Algorithm soundtrack
  2. Gates of Okinawa original novel soundtrack
  3. Sync Whole soundtrack
  4. Maldives Madness soundtrack
  5. Cereus & Limnic original novel soundtrack

Contact / Collaboration

Have a question or an interesting problem?

For editorial work, software projects, interviews, publishing questions, or creative collaboration, reach out directly.