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1. Blood Music by Greg Bear (1985)
At first, I hesitated to pick this one up. Itās nearly forty years oldā how much could a biotech horror from 1985 really have to say in 2025? Turns out: a lot.
Itself the premise is a hookā a scientist injects his own experimental biochips to smuggle them out of the labāand the fallout becomes a meditation on consciousness, control, and mutation.
But the bigger surprise was rediscovering the library itself.
I checked this out from my local branch, a 15-minute walk from my place.
The act alone: walking in, scanning shelves, leaving with a physical book, asking the guy behind the counter for search help or recommendations, reconnected me with a sense of forgotten community. Itās easy to think libraries are for students or retirees, that they're dead. But theyāre also for adults who still want to discover.
Thought: Donāt overlook old storiesā or old spaces. Some of the freshest inspiration comes from rediscovering what others have already built.
2. Hollow Knight: Silksong (Team Cherry)
A surprise drop in early September 2025, Hollow Knight: Silksong continues to delight the internet with well-woven worldbuilding, and it's old school ball-crushing difficulty.
I finished this game onceā 33 hours of tight platforming, labyrinthine world design, and haunting soundscapes. But Iām replaying it now, this time in English instead of Japanese. Why? Because some worlds deserve a second descent.
Silksongās atmosphere hits that sweet spot between beauty and decay: ruined cathedrals, whispered prayers, a kingdom rotting under divine control. Itās technically not horror, but it lingers in the same emotional registerā loneliness, obsession, reverence.
I originally planned to move on to the next game right after, but Pharloom snared me in silken embrace. Slowing down to re-experience it has been a good thing.
Thought: Donāt rush to the next thing. Great art reveals new layers when you revisit it slowly, without the pressure to āfinish.ā Sit with the work that moves you. Study why it does.
3. The Saw Franchise (2004āpresent)
I used to watch every new Saw movie when it releasedā one per Halloween, like clockwork. Revisiting them now on Hulu feels like stepping back into a time capsule of early-2000s fears: surveillance, punishment, the illusion of control.
Theyāre gory, sure, but underneath the blood is structureā morality plays disguised as torture chambers. And now, as a storyteller, I see it differently. Every trap is a narrative question: What would you do to survive your own choices? Would you play the game?
Thought: Revisit your old favorites with creator eyes. Every piece of media you once loved can teach you something about pacing, tone, or moral tensionā rewatch it to learn, not just to relive.
Intuitively, there's a reason you liked it. Find out why.
Want more horror?
Read the first document of my upcoming sci-fi horror novel, here.